Fixed a bug where players could walk through the desert pillars. Sophia now shows more affection to players in her 10 heart event. Merged the seasonal edits into the main SVE content.json. Has anyone got a Greenhouse layout that just consists of Iridium Sprinklers? typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Changed an interactable "area" on a certain "map". The greenhouse sprinkler layout is of utmost importance. Got rid of the fallen tree in the woods due to recolor incompatibility. This is for preparation of the official SDV 1.4 release. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. People also looked for. Fixed a bug where Lewis would walk through Willy at the SDV fair. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Fixed an issue where Sam's 8 heart event froze. Edited all locational messages to be more neutral and direct. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. (I just finished all of Victor's schedules and dialogue. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. Reduced the amount of idle time in events. All SVE events have been rewritten (over 70!!!). Fixed Harvey's event (it will not freeze now). Fixed an issue where SVE fish only produced roe in fish ponds. The greenhouse trees are of ample of importance. The fish section on the SVE descriptions page details how to catch them. Fixed an issue where ??? Stardew Valley Sprinkler. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. If anyone else would rather do it, be my guest. New original music will come in a future update. Made small corrections to Claire's theater portraits. Changed a "certain note" in Sophia's house to be more "rated PG". Fall Crops Bundle Fall Crops Bundle. Players need to gather their items/objects from the shed or they will be lost. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. These characters have limited schedules and dialogue. Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. It's not like I'm going to be adding an extra NPC that you can marry. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Fixed an issue where landmarks on the island reverted to destroyed states. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. (Remember to measure while using a double movement speed buff, in case that isn't obvious.) NPCs who attend have something unique to say every season, including marriage dialogue! Removed the random probability trigger on Marlon's event. You also can't plant fruit trees in the corners of the greenhouse at all. Static fences now properly display snow when Seasonl Edits = "true" (default). Olivia now attends her acrobatics class on Tuesday if married to the player. Removed the fake trashcans outside of Pelican Town. grass. Event dialogue has improved. Esca assisted me in updating the custom forage locations to the new FTM framework. Fixed a bug where there were two Marlon's in the Adventurer Guild. Fixed several glitched tiles on a couple maps. Fixed many glitched tiles on several maps. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. This will prevent issues players experienced when updating SVE. Removed the snow covered paved roads from my seasonal touches due to requests. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Fixed an issue where players couldn't get secret notes #17, #18 and #20. icon wasn't properly displaying over Gunther's drop box. Butterbur (talk) 23:06, 24 December 2020 (UTC), I planted some and they made it to stage 3 of growth so far, so I think it's safe to assume they will fully grow like any other fruit tree. Fixed an issue where Marlon displayed incorrect frames during his special order event. Removed "(What should I say?)" Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Added compatibility for the More Fish mod. This is an addition to the seasonal edits configuration (default = "true"). Removed the static trees in the forest by the farm entrance. Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. Fixed an issue where mist effects persisted on sunny days after it rained. Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed. Fixed several schedule clipping glitches. This map is only for IF2R. Fixed an issue where players couldn’t fish on IF2R. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. Yep. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Players must set mature events to "true" in the config to enable the content of these events. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). Fixed a clipping issue with Kent's schedule in Pelican Town. I currently have a sneak peek of Victor and Olivia!!!). Year 2+. -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Progress is going well!). Fixed a compatibility issue with the More Fish mod. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. (This large and substantial content update fills you with determination). Touched up the world map to reflect all changes made. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. One of these maps is called "Forest West", located west of Cindersap Forest. This translates to summer 17th year 3. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. The special orders board was glitched in the year 2+ egg festival. Fixed a hard crash with Abigail's 14 heart event. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Trains yourself not to "commit" your sprinkler … Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Extended the entrance in the desert railway to the Crimson Badlands. This is another addition to the seasonal edits configuration (default = "true"). Fixed an issue where snow displayed on debris located on the island. -The beach bridge showed the [?] Fixed an issue where mahogany trees could grow freely at ??? Added compatibility for the official Stardew Valley 1.5 update. Added CJB warps for Grandpa's Farm. Added new egg locations that rotate every year for the egg festival. This area might cause lag and long game startup. water 270 squares. She will now visit her garden and the community garden. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. (I have sneak peeks of brand new maps on my Twitter). IF2R will be disabled if Grandpa's Farm is installed. If players are mid-way through the questline, their materials will be lost. Fixed an issue where players couldn't access ??? Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. https://stardew-valley-expanded.fandom.com/wiki/Version_History?oldid=3878. Fixed an issue where the town fountain was glitched during winter. It's not in the same area it used to be! Removed the harder community center bundle configuration until further notice. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. :D; Requirements: Stardew Valley 1.2+. Water tiles were missing above the waterfall at ???. Fixed a graphical glitch in deep cave (IF2R). A precisely planned greenhouse setup will provide you with a great daily income. Fixed an issue where Harvey's 10 heart event at the railroad froze. Fixed the forest crash issue many people were experiencing. Values are calculated based on normal quality crops. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Added 38 new events. She is a marriage candidate! One such issues was NPCs allowing the player easy victory in year 2+. Disabled Marlon's 1 heart event. Changed the far left ridge on IF2R (by the boat). Fixed a tile on IF2R that would prevent players tilling it in. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Fixed compatibility for the Stardew Valley Aquarium mod. CJB cheats will need to be installed to get materials back. Fixed some typos in the locational dialogue. Players may remove it from their mods folder if they wish. Stardew Valley Quality Sprinkler is a crafted item which helps you to waters 8 adjacent tiles on each morning. So based on the changelog and some gameplay experience, I think the information about fertilizer that was in the article was outdated, and I removed it. Added compatibility for the Razolyn the Magnificent mod. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). !! Nerfed the tempered galaxy weapons (no effect if players already have them in possession). There's a lot of lore to discover. Starfish and clownfish are now compatible with the More Fish mod. This was requested due to numerous lag issues players were experiencing. Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. EDIT: I've just read the article and I noticed it says "Fertilizer in the greenhouse will last for one season." Migrated custom location loading from TMXL to Content Patcher. configurations. Fixed a couple typos in some event dialogue. Heyo! SVE characters will now use their sleep frames when married to the player (farmhouse). Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Buff, in case that is triggered from 8:00AM to stardew quality sprinkler layout greenhouse, when the greenhouse is 2 spaces than... Photos and images a warping issue on GF where grass could spawn in out of season purple! The fenced off pet area completely new events ) dungeons and bug.. Beach shortcut on Pam 's billboard quests their old IF2R folder ( default ) quest! On horse and finding forage easier ( only effective on a pesky.... 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